SWTOR Wiki Guide. I don’t play enough that I can get multiple sets for all situations, so here is what I’m thinking I’ll work towards in each class if I even make it as far as getting them for all classes. The next phase of PTS has begun and available on the test server are currently the new Master Mode Dxun Operation, two new armor sets with new set bonuses for each class and a number of class changes result of ongoing balancing and bug fixing by the dev team. Swtorista | November 11, 2019. SWTOR Update 6.1.1 is now available on PTS and allows you to check out the new armor sets with new unique set bonuses for each class that will be coming with the next patch to the live servers! The main goal of this guide is to show you all of the new armor sets and their set bonuses and give you an idea of where to look for them to get all of the pieces as soon as possible. A set bonus is a special type of gear bonus that gives you a boost in battle, like making some of your abilities stronger or making them usable more often. The more pieces of set bonus gear you collect, the more bonuses you will get. Swtorista | October 30, 2019. BioWare decided to move ahead with the next set of class changes. (2) +2% Endurance(4) Threatening Scream gets two charges. 6pc: Kolto Shot leaves a heal-over-time on the target. Let's talk about it! The Perseverance Tactical has been redesigned: Using Obliterate / Zealous Leap with Furious Power / Force Clarity causes it to critically hit and increases your critical strike chance by 20% for 2 seconds, Decreased the initial portion of Resurgence / Rejuvenate healing by roughly 37%, but increased the heal over time portion of Resurgence / Rejuvenate by roughly 67%. (2) +2% Mastery(4) While Ballistic Shield is active, you regain 1 energy per second for each ally inside. This time it’s the Sith Juggernaut’s turn to shine! The SWTOR 6.0 PTS is still not up, but today we got a fresh batch of reveals. ~ Swtorista. The Gathering Storm set bonus has been rebalanced: 6 piece – Using Force Speed now reduces the active cooldown of Polarity Shift / Mental Alacrity by 5 seconds (down from 10 seconds), and the duration of Polarity Shift / Mental Alacrity is now increased by 5 seconds (down from 10 seconds) and requires Polarity Shift / Mental Alacrity to be used while Force Speed is active. Find out everything you need to know about SWTOR 6.1.1 from my collective preview article. 164k members in the swtor community. The Revitalized Mystic set bonus has been rebalanced: 4 piece – Refreshing Resurgence / Rejuvenate on a target refunds 5 Force, 6 piece – Healing a target with another healing ability while your Resurgence / Rejuvenate is active on them has a 15% chance to cause your Resurgence / Rejuvenate to provide an additional, unscheduled tick of healing. 1. share. If you want to wear a new shell with a set bonus on it but don’t want to lose the look of your current gear, you can create an outfit with your old piece of gear and wear it over your newly-equipped set bonus piece. Use my referral link to sign up and get a FREE Preferred Friends Bundle and 7 Free Days of Subscription! I love how almost all the Knight/Warrior specs recommend the same set bonus. The Tech Fragment vendors in the supplies section of the fleet also sell many of the set bonus pieces, but not all of them. The set bonus pieces from the new Dxun Operation, Corellia Flashpoint and from Crafting can not be bought from the vendors with Tech Fragments. Some set bonuses only have a 2-piece set bonus, while others have a 4-piece or 6-piece bonus. Subscribed to SWTOR in the past, but haven't been referred for 90+ days? BioWare has come out with a new series of Articles, giving us a picture of what we can do with our classes in certain situation. Set Bonus. Hit 306 recently, so now looking into optimizing and customizing with the set bonus gear. Received a Sage/Counselor combat set. Power Set Bonus: While in a guild group, your basic attack does 20% more damage and grants companions a Power and Healing Surge whenever the controller uses an adrenal. 86 votes, 53 comments. (6) Healing an ally with Medical Probe applies a buff to them for 10 seconds. Questions or comments? Knowing how to connect a PS4 controller to PC lets you play PC games using your DualShock controller. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Each piece from the Tech Fragment vendors costs 3,000 Tech Fragments and 1,000,000 credits. The Jedi Consular has twenty-seven different set bonuses available to choose from – 4 sets for Sages, 6 for Shadows, 4 that can be worn by Jedi Consulars of any advanced class, and 13 generic set bonus options that can be worn by any class. For example, if your Item Rating is 268, all gear you get from content and from vendors should be at 270 Item Rating. Let us know what your thoughts! A small number of sets are only available from specific activities. Watch Video. Throughout the next week or so, a thread for Troopers/Bounty Hunters will be created with their respective changes too. They have also released some big nerfs for Sorcs and Sages. Let’s take a look! The Sith Inquisitor has twenty-two different set bonuses available to choose from – 6 sets for Assassins, 4 for Sorcerers, 4 that can be worn by Sith Inquisitors of any advanced class, and 13 generic set bonus options that can be worn by any class. 6.1.2 gave a massive buff to this set, and put it in contention to be the best set for merc healers. Armor sets by class: Bounty Hunter Jedi Knight Sith Warrior Republic trooper Armor sets by name: Ardent Blade's Avenger Balmorran Resistance Bantha Hide Battlemind's Cerean Leatheris Cerean Street CorSec Dense Duros Plastiform Duros Plastiplate Echani Leatheris Echani Street Elegant Social Formal Frontline … Players are still working on the theorycrafting to decide which set bonus is the theoretical best for their class – until more class guides have been created, you can read through the list for your class below and pick one you think will benefit the way you play. There were a ton of forum posts from community manager Eric Musco and community coordinator Daniel Steed recently on the SWTOR forums. They, however, have a chance to drop from Unidentified Gear Boxes from the Spoils of War Vendor (2) +2% Mastery(4) Activating a healing ability has a 15% chance to cause your next Medical Probe to be critical. Some set bonuses are restricted to certain classes, but there are also generic set bonuses that can be worn by any class. A video update to help out a few gamers who still cannot play SWTOR with their wired Xbox 360 controllers. Furious Power – Activating this ability consumes all ability charges of Furious Power and applies Furious Power stacks to you. Set Bonuses that drop from the Dxun Operation (including NIM) and Corellia Flashpoint or are Crafted, are not available for direct purchase on the Set Bonus and Tactical Vendors on your factions Fleet. You get this ability at level 72. This created a lockbox granting Boots of the Controller and Lower Robe of the Controller, each filled with mods related to my current item level. Not all planned 6.1.1 Conquest changes are currently available for testing. (6) Healing an ally with Rapid Scan applies a buff to them for 10 seconds. Set Bonus pieces drop from level 75 content and gearboxes earned through many different ways including Flashpoints, Operations, PvP, level 75 Dailies, Weeklies & Heroics, Story Chapters, Crafting and Conquest. Luckily I have earned enough tech fragments between playing content, and deconstructing gear I don’t need, to afford another piece. (2) +2% Endurance(4) Deflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics. (6) Activating Force Barrier puts a minor barrier around nearby allies for 8 seconds. Did you find one of my guides useful? Regains 1 charge every 30 seconds. The new Armor Sets will be the guaranteed Set Bonus from the Master Mode difficulty of The Nature of Progress Operation. Controls. A later update will include the following: That’s all for now. Each set is most commonly dropped through a certain type of content, for example some sets are exclusively found through crafting or from the new Dxun Operation. This means I’ll be able to continue enjoying playing as a tank, but gear that drops will mostly be for DPS. Phase 2 is still not ready, apparently! The new Vanguard and Powertech set is already available in-game, so this class does not get anything new with 6.1.1. (2) 2+% Mastery(4) Killing an enemy generates 2 rage and grants you a speed boost for 1 second, stacking up to 5 times. Which one you should choose will depend on a few factors, but the most important are what type of content you like to play, what role you will be playing (tank, dps, healer) and what type of rotation or abilities you want to use. You get this ability ay level 72. Please tell us if you think certain changes make a class overpowered or underpowered. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. I have Dantiko’s Annihilation and Watchman guides currently waiting final reviews and PTS testing before publication. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! (6) While Ballistic Shield is active, every ally within it applies a damage buff to you, stacking up to 8 times, (2) +2% Mastery(4) While Scrambling Field is active, you regain 1 energy per second for each ally inside. (6) While Scrambling Field is active, every ally within it applies a damage buff to you, stacking up to 8 times, (2) +2% Mastery(4) Infiltrate maxes out your Tactical Advantages when activated(6) Tactical Superiority now consumes all Tactical Advantages and scales it’s crit chance buff with amount consumed, up to 20%, (2) +2% Mastery(4) Smuggle maxes out your Upper Hand when activated(6) Stack the Deck now consumes all Upper Hand and scales it’s crit chance buff with amount consumed, up to 20%. Holo-locate goes on cooldown for 120 seconds when used to return to the marked location. The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. There are a few options including Bluetooth, Steam and … (2) +2% Mastery(4) Activating Force Barrier heals all allies around you. Remember, you need to be a SWTOR Subscriber to get access to it. This means that the game looks at your current Item Rating to determine what Gear drops you will get from various content and purchase from RNG Vendors. swtor.com/r/lvbKCY, SWTOR Account Can’t Subscribe due to Maintenance, Everything that happened last year in SWTOR in 2019, and everything we are expecting in 2020, Crafting Armor for Endgame at Level 75 in SWTOR. Each enemy defeated by this ally increases your healing by a 2%, stacking up to 5 times. Gearing in Game Update 6.0 is entirely based on your item rating. Hololocate –Activating this ability marks your current location for 10 minutes. So far I only have one piece, but the list says I can get more pieces through Conquest, or by purchasing them from the tech fragments vendor for 3,000 tech fragments and 1 million credits each. Top Contributors: Jon M, Andrew, Tanner Sundwall + more. View the Tech Fragment Vendor Set Bonus List of what you can get from the vendors. Finally, I would like to inform you that the slightly delayed, but still on track Corruption and Seer Healing Guides from Endonae have been pushed back for release after 6.1.1 and the healing changes go live. level 1. youtube: tai four swtor… The Empowered Restorer set bonus has been redesigned: 4 piece – Static Barrier / Force Armor leaves a heal over time on the target for 12 seconds after being applied, 6 piece – Static Barrier / Force Armor immediately heals the target when applied. Crafted a Synthweaving set 1 body set this am and what a complete waste of materials and effort. (6) Enure increases Elemental and Internal damage reduction by 75% for 3 seconds. Almost … BioWare spoke of incoming Conquest changes with 6.1.1. (2) +2% Endurance(4) Challenging Call gets two charges. The description was for an armormech bonus set. BioWare has come out with the new set bonuses that are coming in 6.1.1. Those are on the PTS as well. You can also mix-and-match multiple set bonuses by having 2 of one set, 2 of another, and 2 of a third, or by have two from one set and four from another. Armor sets are armor pieces that share the same name. Great if you want to get back in the game or haven't subbed in a while! The more pieces of set bonus gear you collect, the more bonuses you will get. Since it’s the weekend, before I buy it on the vendor, I’ll also check the “secret” Kai Zykken vendor to see if by random chance any of the pieces are being sold by him – which by luck he is, so I get to buy the chestpiece at a discounted rate of only 1,500 Tech Fragments. With the addition of an exotic materials source to the PTS, I was finally able to craft Synthweaving Exclusive Set 1 (Legs). 6.0+ Class Guides will be updated to reflect on the changes shortly after the update is released officially. SWTOR Update 6.2.1 – Everything you should know, SWTOR 6.2 PTS is up: new Flashpoint and Features, SWTOR Feast of Prosperity Guide (Seasonal Event), SWTOR 6.1.4 PTS is up with Feast of Prosperity event (updated), Anthem’s Second Anniversary and Theory on 2.0 Systems, How to get Saint George’s Set in AC Valhalla, AC Valhalla River Raids Guide: Everything you should know, SWTOR 6.1.1 List of New Set Bonuses and Class Changes, everything you need to know about SWTOR 6.1.1. 2pc: +2% Mastery; 4pc: Onboard AED becomes an instant-cast. Planetary “Bonus Series” Missions have been converted into new Daily and Weekly Missions! I was right! Conquest changes are also rolling out and available for testing now too! Players will among other things experience new abilities, Set Bonuses, and Tactical items.To help explain it all, The developers over at BioWare are releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. From playing the storyline, a few flashpoints with friends, some dailies, and completing conquest I already have four set bonus pieces – unfortunately, they’re all from different sets, and since none of them match, I don’t get any set bonus perks from any of them. The Gathering Storm set bonus has been rebalanced: 6 piece – Using Force Speed now reduces the active cooldown of Polarity Shift / Mental Alacrity by 5 seconds (down from 10 seconds), and the duration of Polarity Shift / Mental Alacrity is now increased by 5 seconds (down from 10 seconds) and requires Polarity Shift / Mental Alacrity to be used while Force Speed is … (6) Activating Berserk does damage to all targets around you, dealing damage to up to 8 enemies. Since conquest is something you do on a character once per week, I’ll also probably look in to running the type of content that drops either my second favorite set bonus set, or maybe a good set bonus for when I want to DPS instead of tank. Your Set Bonus is tied to the shell of piece of gear – not to the armoring, mod or enhancement. I was expecting something with a crafting bonus and got a worthless set of crap gear for sage/counselor. Commentary. In addition, grants small chance of summoning a powerful attack that decimates your enemies. (6) Endure Pain increases Elemental and Internal damage reduction by 75% for 3 seconds. Find information on [Gyre Set Bonus] at Jedipedia's SWTOR database! (2) +2% Endurance(4) Deflection grants Ballistic immunity for 6 seconds(6) Increases Elemental, Internal, Kinetic and Energy damage reduction by 3%. Fulguration / Rebounding Force now correctly applies to the Two Time Trouble tactical, Crackling Blasts / Deep Impact critical damage bonus increased from 5% to 20%, Dominating Slashes / Prevailing Strikes now increases the damage of Voltaic Slash and Reaping Strike by 20%, Surging Charge / Shadow Technique does an additional 30% damage. The best way to reach me is by messaging me on Twitter. In Game Update 6.1.1 all Planetary Bonus Missions will be converted into Daily and Weekly Missions! (2) +2% Mastery(4) Activating a healing ability has a 15% chance to cause your next Rapid Scan to be critical. BioWare calls this PTS 1.5, refresh #2. Don’t forget to check the next patch added on Friday, March 13: the SWTOR 6.1.1 PTS continues to evolve as BioWare adds Conquest changes and Dxun NiM tweaks! Swtorista | November 11, 2019. Let’s take a … I’ve split all of the info into several sub-sections. Report Save. Your Item Rating is the average rating of all your gear pieces. Support projects on this website by making a pledge on Patreon! The Endless Offensive set bonus tooltip has been updated: 4 piece – Now indicates that Volt Rush / Telekinetic Blitz healing is also increased by 10%, if applicable, Tactical Item: Storm’s Succor / Metaphysical Mender (formerly Storm’s Succor) has been redesigned – now each charge of Energized / Empowered (formerly Energized) reduces the Force Volt Rush / Telekinetic Blitz consumes by 30%, and the healing component of Volt Rush / Telekinetic Blitz is a smart heal with a 20-meter range from the target with roughly 56% more healing, Dark Infusion / Deliverance healing increased by roughly 7%, Innervate / Healing Trance healing increased by roughly 6%, Reduced the base Force cost of Revivification / Salvation by 15 (from 75 to 60) and the healing it deals by roughly 11%, Reduced the base Force cost of Roaming Mend / Wandering Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%, Force Bending / Conveyance now reduces the activation time of Dark Infusion / Deliverance by 0.5 seconds (up from 0.25 seconds), Force Bending / Conveyance now makes Revivification / Salvation activate instantly and no longer reduces its Force cost, Penetrating Darkness / Clairvoyance now increases the critical chance of Dark Heal / Benevolence by 10% (instead of increasing bonus healing by 3%), Force Surge / Resplendence no longer affects Revivification / Salvation, Dark Concentration / Altruism now also increases the healing dealt by Dark Heal / Benevolence by 50%, in addition to its other effects, Secrets of the Dark Side / Erudite Mender has been redesigned and now increases the healing done by Resurgence / Rejuvenate and Renewal by 10% (instead of reducing the Force cost of Roaming Mend / Wandering Mend by 10), Tactical Item: One for All has been redesigned – now gives Roaming Mend / Wandering Mend one extra healing charge, Tactical Item: All for One has been redesigned – now Revivification’s / Salvation’s pool concludes with a burst of dark / light Force energy, healing up to 8 allies within it, Reverberating Force / Reverberation critical hit chance bonus increased from 5% to 15%, Convulsing Currents / Magnifying Vibrations now grants a 10% damage increase to Crushing Darkness / Mind Crush while Polarity Shift / Mental Alacrity is active, Disintegration / Critical Kinesis critical chance bonus increased from 5% to 15%, Fulminating Current / Psychokinetic Torrent critical chance bonus given per stack increased from 2% to 3%, 4 piece: The cooldown of Recklessness / Force Potency is reduced by 15 seconds.

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